The voice acting is decent, along with the sound effects, but the music. I can’t say whether it’s the best looking fighting on the market, but it’s fast and fluid, the animations are spot-on and realistic, and there are no collision detection issues or screen-tearing. Yes, you’re better off fighting opponents closer to you but wasn’t the point of the World Tekken Federation to provide a global platform for fighters? We’ll hold off further complaints until later, but this is not a good start to the fighting season.Īt least the game looks good. Maybe because it’s just started out but disconnects, communication errors and horrendous lag hurt the experience at times. That is, whenever the system decides to work. It offers you the chance to fight ranked or unranked battles, and really, it’s awesome to take on teams, experiment with tactics, adjust on the fly and more. Oftentimes they lack the fluidity and changing balance of a real Tekken fight. Sometimes, it feels like you’re just clearing a swathe of destruction through the roster. It’s fun but the unpredictably is a bit tampered by the limited range of the AI. You face off against computer opponents of varying skills, progress in rank, and buy new items and accessories to customise your fighter. Other game modes include the Story Mode – which, shock of shocks is entirely dispensable – and Ghost Battle, which is exactly like Virtua Fighter’s Kumite mode. For beginners, it’s great and for veterans, it helps reacquaint them with the Tekken style while giving them the feeling of achievement. Learning the mechanics of play are very easy thanks to the new Fight Lab, that tacks on a funny – though altogether flat-falling – story. Counters and throw defenses are also present, along with unblockable attacks and alternate styles. Attacks are divided into lower, mid and high, and so are guards. Hit X and A, or B and Y together to execute throws, while side-stepping by using the analog pad plus the trigger buttons. Holding down a direction plus a face button initiates different moves, such as strong attacks, homing attacks, launchers and more. Each of the face buttons represents a different limb of your character’s body. If there could be any complaint lobbied against the fighters, it’s that too many of them feel like they’ve always felt. Players like Jun balance juggling combos with free-flowing fighting and counters, while Kazuya is a mean, first-to-the-punch brawler. Then again, with this many characters, it won’t take long before you eventually start slotting fighters together on the basis of how well they’d fit your play style. The 50+ roster characters, including returning favourites like Jin, Kazuya, Marshall Law and Nina and old characters from the series like Kunimitsu, Michelle Chang, Tiger Jacksonl, Angel and Alex, along with others like Julia Chang’s alter-ego (split personality?) Jaycee who feature enhanced movesets promises no lack of variety. Each individual retains a style that goes beyond simple “big hitting guy with power” or “quick lithe chick that helps me sleep better at night”. No single fighter feels overpowered, not even the end-boss characters. The sheer amount of content and game modes – not including the Online fighting – is overwhelming. And yet, it reinstates a sense of a simplicity into the unforgiving combat, making it easier to pick up while rewarding those who improve. ![]() ![]() Put simply, it features a huge roster, tag-team action and the same Tekken gameplay of defense and combo juggling. ![]() ![]() Tekken Tag Tournament 2 doesn’t return to the roots of the series or try to overtly evolve the formula. They were Tekken, yes, but the appeal that drew me in was missing. Personally, Tekken 5 and 6 never really did it for me. Suffice to say, Tekken 4 was not one of those things – it introduced a ton of new mechanics but just didn’t contain that typical Tekken magic. The potential to go on and do greater things. Tekken Tag Tournament was the result, and while not a sequel in the truest sense, it signified the potential of the series. When the Playstation 2 came rolling around, it made sense to craft a Tekken game for it. Was it anything fancy? Did it feature weapons, super meters, complex counters or giant robots? Nope – and yet, it was the premier fighting game of it’s generation. Here was a perfectly executed fighter that balanced great graphics with a fluid frame rate, and backed it up with a deep fighting system. Not just “a” masterpiece – THE masterpiece of fighting games when it was released.
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